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Re: Hoofbeats and Heartbeats

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Your assumption about the screenshots is correct. I have to make up dialogue as I go along, because while Sims do talk, they speak a made up language called Simlish, which has no real translations as far as I can tell. ("Soon-soon" means "hello"; I know that for sure. Also I once had a Sim coo "Goob keefee," while brushing a cat, which I could only assume translated to "Good kitty.") Usually I go by their speech balloons and facial expressions.

I take A LOT of screenshots while I play, so I couldn't possibly post them all. I end up selecting the ones that are the most descriptive or the funniest. For little computer people, Sims are amazingly emotive.

If I made a supporting character like Lady C, I wouldn't play her (at least not very much) but she would be friends with one or more of the main characters, and be invited to parties and weddings and interact with the others.

The way the game works is that you can only actively play with one household at a time. So right now, the Bennets are my active household and I can direct their actions if I so choose. The Bingleys and Darcys are left to their own devices, as are the other Bennets who moved across town. The game has a story progression, which means that while I play, everyone else in town is living, working, getting married, having children, getting old, and dying, just like they would in real life. For example, it's entirely possible that, while I'm playing the Bennets, Georgiana will go out to a park or something and meet someone she finds attractive. Or Darcy or Bingley or Caroline will. Kitty and Mary will grow into adults, and possibly marry and have kids, so their sisters will have little nieces and nephews. Mr. and Mrs. Bennet will, eventually, die, and the Bennet girls will get news of it and be heartbroken.

If people are interested enough, we could follow them into their second, third, fourth, or however many generations.

Basically, the game allows me to enact my god complex and control issues on people who don't know the difference.

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